Thomas Dexmier and Eric J. Krueger join this panel on the next generation of immersive technologies, bringing perspectives from leading manufacturers and product development. Their discussion examines lighter headsets, augmented-reality glasses, spatial computing, and gesture- and voice-based interfaces.
The session explores how these tools could reshape creative workflows and audience experiences, while also revealing the practical challenges of adoption, design, and interoperability. It offers a clear view of how extended realities are evolving beyond novelty into infrastructure for future audiovisual and cultural practice.
